Type Paint Object ShapeObject Library display.* Revision 2017.3060 Keywords fill See also stroke Filters/Generators/Composites (guide)
For object fills, Corona uses the concept of paint. The fill of a shape refers to the interior area of the shape. When you assign a paint to a fill, you control how the interior area of the shape is rendered.
local paint = { 1, 0, 0.5 }
local rect = display.newRect( 200, 300, 300, 300 )
rect.fill = paint
local paint = {
type = "image",
filename = "texture1.png"
}
local rect = display.newRect( 200, 200, 300, 300 )
rect.fill = paint
local paint = {
type = "composite",
paint1 = { type="image", filename="wood.png" },
paint2 = { type="image", filename="dust.png" }
}
local rect = display.newRect( 200, 200, 300, 300 )
rect.fill = paint
rect.fill.effect = "composite.average"
local paint = {
type = "gradient",
color1 = { 1, 0, 0.4 },
color2 = { 1, 0, 0, 0.2 },
direction = "down"
}
local rect = display.newRect( 200, 200, 300, 300 )
rect.fill = paint
local options =
{
width = 40,
height = 100,
numFrames = 8,
sheetContentWidth = 160, -- width of original 1x size of entire sheet
sheetContentHeight = 200 -- height of original 1x size of entire sheet
}
local imageSheet = graphics.newImageSheet( "textures.png", options )
local paint = {
type = "image",
sheet = imageSheet,
frame = 2
}
local rect = display.newRect( 200, 200, 300, 300 )
rect.fill = paint
if ( system.getInfo("environment") ~= "simulator" ) then
display.setDefault( "cameraSource", "front" ) --front-facing camera
--display.setDefault( "cameraSource", "back" ) --back-facing camera
end
local rect = display.newRect( 200, 200, 300, 300 )
rect.fill = { type = "camera" }